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“Creatures of Savage Lands” Livestream Video now available!
Did you miss our livestream yesterday? Don't worry! We've got the full video for you right here!
A list of highlights and questions:
00:55 - Q1: Will different creature types have different AI routines?
03:12 - Q2: Will there be additional triggers on creatures? Will there be other ways that mobs could aggro to you, like sound or possibly smell? Will hiding in a bush keep a pack of wolves from finding you if you're carrying a fresh kill from a hunt for example.
06:33 - Q3: Will we be able to play as Elves,dwarves,man etc anything like that?
07:59 Q4: Do mobs respawn at all? Will mobs have fixed spawning locations or spawn randomly in the world?
11:00 - Meet the Savage Bear
19:13 - Meet the Alpha Hillstalker
21:56 - Yes Alphas are tough to go after, but here's why its' worth it!
23:44 - Q5: At the moment, how many different mobs are there? Will there be passive mobs?
25:49 - Q6: Considering Survival games have a strong PVP inclination, are there any plans to prevent players from being able to kite/train momnsters over to another player's base, or otherwise take advantage of Monster AI to do damage to other players?
27:46 - Q7: Will there be random events, like say maybe on random nights an army of skellies will attack your settlement? Will creatures be able to destroy structures?
31:11 - Q8: Will enemy difficulty be geared towards for multiplayer or single player?
32:11 - Meet the Undead Fury
34:10 - Q9: Will fishing be a thing? Could there be other things in the water too? Things you wouldn't want jumping out at you from the water or dragging you down into it? Will swimming and underwater exploration be a thing/give you a chance to fight or maybe harvest other creatures down there?
35:25 - Q10: Death is finite, and come quick: Can you become "Undead"?
39:27 - (Repeat Q) Is there an EXP or skill based system planned for the game?