News
The Savage Lands “Early Access: Week 6” Devstream video is now available!
Game Director "Euryidium" and Community Manager "Kittychix" talk Update #6 & 7 and answer YOUR questions!
Key Highlights and Questions!
01:30 - Update 6 recap (Now Live - details here: http://bit.ly/EA_Update6)
04:45 - Update #7 Preview (find more details here: http://bit.ly/EA_PreUpdate7)
11:20 - Q1: Are there any plans for group system, so you can see their names for a distance?
12:15 - Q2: What is the timeline to new features in the combat system, like blocking?
14:15 - What are the plans for Kur?
23:43 - Q3: Could we potentially see siege weapons? Or other smaller ranged weapons?
25:50 - Q4: What types of potions could we potentially see in the future?
28:00 - Q5: Will we ever see the names of rare mobs displayed in game? (When targeted, etc)
32:51 Q6: Does the Rotted Oak Skull Smasher (and other weapon effects) apply just to the player, or does it also affect creatures (when being used by the Player)
35:00 - Q7: Storage for Logs? (+ early details on an upcoming structural overhaul!)
37:20 - Q8: With the Building overhaul, will we likely see more complex/complicated blueprints
40:45 - Q9: Respawning Materials; Possible? Timeline if it is?
45:55 - Q10: Will Fishing be added?
47:55 - Q11: What will Charcoal be used for?
50:00 - Q12: When will we be getting new mobs appearing in the game?
55:25 - Q13: What will the magic of Savage Lands look like?
56:25 - Q14: Can we set other players on fire?
58:15 - Q15: Skill trees/progression or Quests?
Have you missed a previous DevStream? Don't worry! We have a dedicated playlist for you here!