The runes are enhances with a very straight forward effect.

The suggestion is:
  • Runes grant additional bonuses depending on how many are socketed on equipped gear.
  • Adding more runes of the same type will add new Rune effects.
  • Certain runes of different types can be socketed to grant different effects.
  • Possible glow effects with certain Rune Combo's.



ARMOR EXAMPLES.
Example, same type rune combo's:
  • 1 Dark Resist rune = 25% dark resist.
  • 2 Dark Resist rune = 50% dark resist + heal for 100 each time you block a dark spells.
  • 3 Dark Resist rune = 75% dark resist + heal + purge all dark bleeds and dots.
  • 4 Dark Resist rune = 100% dark resist + heal + purge + 50% chance to reflect dark spells back at caster.

The resist % is totals, not extra resist.


Example, same type rune combo's:
  • 1 Armor Tower rune = 10% max armor.
  • 2 Armor Tower rune = 20% max armor + heal for 100 on each melee block.
  • 3 Armor Tower rune = 30% max armor + heal + parry all melee damage reducing melee damage by 20%.
  • 4 Armor Tower rune = 40% max armor + heal + parry + thorns reflecting 50% of all melee damage back to attacker.

The armor % is totals, not extra armor.

Example, different type rune combo's:
  • 1 Armor Tower Rune = 10% max armor
  • 1 Armor of Dodging Rune = 5% dodge
  • 1 Armor Rune of Health = 10% health.
  • 1 Armor rune of Cure = 25% acid resist
  • Grants a hybrid buff.
    -50% dodge all acid attacks + heal when blocking acid attacks + increased melee armor on attacks from poison monsters.



Weapons are a bit different, all suggestions for them seems to sound overpowered.
WEAPON EXAMPLES.
Example, same type rune combo's:
  • 1 Rune of Magic = 10% magic dmg.
  • 2 Rune of Magic = 20% magic dmg + spell surge, 50% chance to gain another charge in the spell casted.
  • 3 Rune of Magic = 30% magic dmg + spell surge + power overwhelming, 50% chance to cast another spell at no cost.

The % is totals, not extra.

Example, same type rune combo's:
  • 1 Rune of Speed = 10% attack speed.
  • 2 Rune of Speed = 20% attack speed + flurry, 50% chance to gain another hit with no animation.
  • 3 Rune of Speed = 30% attack speed + flurry + while using melee attacks gain 50% dodge.

The % is totals, not extra.

Example, different type rune combo's:

  • 1 Rune of Lightning = 5% lightning chance.
  • 2 Rune of Flame = 5% fire chance.
  • 3 Rune of Frost = 5% freeze chance.
  • Granting a hybrid buff
    -If one rune procs on hit, all runes will proc.

The % is totals, not extra.