Buuuuuugs!
- Opening unit menu on AA level 3 then clicking to take control of the turret automatically launches the first weapon, as if the mouse click to take control was registered immediately as a fire command. Interestingly also seems to launch it down into the turrets base, as if the fly-in of the camera as you take command of the turret is making that first missile shoot towards where the center of the screen was facing, ie downwards.
- Might do to tweak the timeframe in which shell cam mode disables hot swap. I wanted to accelerate the shell immediatly when entering shell-cam, but it seems that for the first half second, as the camera angle is starting to follow the shell, hot-swap is still active and instead of having a sped up shell ASAP it hot swaps me away.
- When the timer for NAPALM counts out without activating the napalm, the ability just goes away. I was assuming that the timer would run out then force the napalm strike to hit wherever it was currently aimed? That seems like a much better idea.
Also why such a long timer? When the player activates an aimed ability like they, they should already know where they want it. They shouldn't be faffing about for a whole 20 seconds!
- Good work, shell cam for guided missiles is now not-OP and is suitably clunky to guide the missiles. I guess this isn't a bug report dot point at all
- Still no word on being able to "prime" the next weapon fire whilst the crew is realoading? (holding down the fire button as the crew reloads an Anti Tank 3, for example, so that the next missile fires as soon as very first "ready to fire" frame is activated.)
- When a turret menu is open, right clicking to escape that menu wasn't really intuitive to me. I was trying to press ESC or SPACE to get out of the turrets menu. Perhaps trialling having the player able to move the camera away from the turret, and this also closing the menu?
- Any chance that one turrets that allow you to control the camera view with W and S, that you could also map it to the mouse wheel? Seems intuitive to scroll the mouse wheel to change the camera in a turret, since that controls camera height in normal play.
- Oh actually... W and S to change the camera angle when using certain turrets doesn't work, as these keys also still work as hot-swap.



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