Signal Studios Forums - Suggestions and Feedback http://www.signalstudios.net/forums/ Have some feedback or suggestions? Let us hear them! en Sat, 12 Jul 2014 11:04:55 GMT vBulletin 5 http://www.signalstudios.net/forums/images/metro/blue/misc/rss.png Signal Studios Forums - Suggestions and Feedback http://www.signalstudios.net/forums/ Forum Suggestion: Combine Xbox 360 and PC http://www.signalstudios.net/forums/showthread.php?9673-Forum-Suggestion-Combine-Xbox-360-and-PC&goto=newpost Sat, 12 Jul 2014 04:09:40 GMT As it stands, the community is kinda divided in half. Wouldn't it be a bit better to combine the two forums? (With the exception of the bug reports)

Or at least the things like fan sites and fan art - there's definitely no reason to divide those :p ]]>
Suggestions and Feedback Kelthon http://www.signalstudios.net/forums/showthread.php?9673-Forum-Suggestion-Combine-Xbox-360-and-PC
Leaderboard Overhaul? http://www.signalstudios.net/forums/showthread.php?9657-Leaderboard-Overhaul&goto=newpost Tue, 08 Jul 2014 01:24:40 GMT I originally posted this in "Checking In..."
But that thread just stopped and fell off the radar.

It would be nice if the leaderboards visual and navigation got some love.

Have actual images of the things the current leaderboard page is talking about, instead of the black&gold crown icon.

Have a list of things it's cycling through on the side like a legend of sorts. and be able to select them with the mouse.
Example:






Obviously as always, you guys would be way better at making this bar look good.. rather than my quick shop example. ]]>
Suggestions and Feedback awkwarrd http://www.signalstudios.net/forums/showthread.php?9657-Leaderboard-Overhaul
<![CDATA[F'tiga ALLMIGHTY!.]]> http://www.signalstudios.net/forums/showthread.php?9639-F-tiga-ALLMIGHTY!&goto=newpost Sat, 05 Jul 2014 04:35:40 GMT
Quote:

How i have come to love this boss.

He weeds out all the modern gamers who struggle at simple things.
He can't be beat by a young person who's only claim to gamer fame was that they got "a high score on angry birds" or some other mobile phone app.

My suggestion is:
Can F'tiga become something bigger than just a "1st Boss", he is as famous as kul, if not more so.

  • Can he get on the Leaderboards with all his kills.
  • Can he have a Graveyard of everyone he has killed, kinda like a void abyss that we can flick through and view all the dead claimed by him.
    -or a zone dedicated to an actual cemetery with headstones and all the headstones labeled and named after Caos he has killed.
    -a portal out the front of his steps to the zone would be cool.
  • Can there be a Notification sent out to all players online when F'tiga claims another soul.
  • Can F'tiga be part of the next map expansions where he is resurrected by the new titans to cause us all more problems!
  • Can F'tiga get a huge "Warning" sign post out the front of fight zone to warn people away, and perhaps add a tally number of all the people he has currently killed. (kinda like shreks swamp)
  • Can F'tiga get new human worshipers that defend him, special colored shirts on them or something, what color does F'tiga prefer? i think he's more manly than all of us.. so Pink would be his color of choice, coz he's F'tiga.
  • Can F'tiga start a new chain of workout videos, on how to burn fat and build muscle in 5mins or less.
  • Can F'tiga get a t-shirt clothing line for Ascend.
  • Can F'tiga get a catch-phrase.
  • Can F'tiga get his own Customized dance.. bcoz F'tiga..
  • Can F'tiga be the start of a side storyline between Ogers trying to claim chunks of the world, with factions and players able to pick from one of them, essentially leading to a massive story driven braveheart style battle. (kilts optional)
  • Can F'tiga be shown as a backdrop on the soul pack page with a speech bubble talking about you are going to need souls before you meet him. (speech bubble has possible hints at farming souls too)
  • New welcome page note displaying F'tiga talking about maintenance on the days of maintenance, where he talks about how he needs a few hours break from killing newbs.
  • A slightly unique Oger skin for F'tiga, because he is unique.. and F'tiga would approve of this suggestion.
  • Can F'tiga get his own steam achievement.


Quote:

I would like to see this specific NPC become intractable on a larger scale and be incorporated into something Co-op for when that happens, like a Raid on F'tiga.

At this current time frame of the game development, i regard F'tiga as the strongest and most worthy adversary the game currently has, and i think that should be something to be proud of and to take special attention of and enhance certain aspects of the beginning of the game around it, before people complain so much that he gets nerfed into wielding flowers as weapons and throws pillows.
Quote:

On a Personal note, i am going to create a guild.. when guilds are added and it's going to be dedicated to F'tiga and his longevity and inevitable, legitimate leadership of the [New World Order] of Ascend.
Long Live F'tiga! [LOLF] <-- this will be my guild tag
Newbies Beware.. pound your bones.. make F'tiga bread.. etc..
PS:
This suggestion has nothing to do with my intention of creating a guild dedicated to F'tiga, bcoz F'tiga doesn't need this suggestion to be a bad-azz.

Also, am deadly serious about all suggestions in the bulletin above, as jokingly as some are.. F'tiga has a sense of humor.


Quote:

There was a rumour that Chuck Norris once fought F'tiga.
No-one knows what happened, but it is widely believed that Chuck Norris won, because he is no Newbie.

We have been unable to retrieve a comment from F'tiga because our reporters are Newbies.

Quote:

Because he's the Hero Ascend deserves, but not the one it needs right now.
So we'll hunt him.
Because he can take it.
Because he's not our Hero.
He's a silent guardian, a watchful protector.

Spoiler: 

I think i'v made my point... ]]>
Suggestions and Feedback awkwarrd http://www.signalstudios.net/forums/showthread.php?9639-F-tiga-ALLMIGHTY!
Leaderboards displays look wrong since reset. http://www.signalstudios.net/forums/showthread.php?9621-Leaderboards-displays-look-wrong-since-reset&goto=newpost Thu, 03 Jul 2014 01:33:50 GMT Just looked over the leaderboards.. It looks like either some people are cheating or things are being recorded wrongly. Somehow people have... Just looked over the leaderboards..

It looks like either some people are cheating or things are being recorded wrongly.
Somehow people have played 160+ hours since yesterday..

Can't understand some of the souls gained and spent since leaderboard reset.
This gauged on their time played.

Im wondering how "Ambush33" is Ascending more than anyone, and never posted 1 thing about having issues with searching for champions. ]]>
Suggestions and Feedback awkwarrd http://www.signalstudios.net/forums/showthread.php?9621-Leaderboards-displays-look-wrong-since-reset
Rune Combos sets/stacking? http://www.signalstudios.net/forums/showthread.php?9586-Rune-Combos-sets-stacking&goto=newpost Fri, 27 Jun 2014 22:57:57 GMT The runes are enhances with a very straight forward effect. _The suggestion is_: * Runes grant additional bonuses depending on how many are... The runes are enhances with a very straight forward effect.

The suggestion is:
  • Runes grant additional bonuses depending on how many are socketed on equipped gear.
  • Adding more runes of the same type will add new Rune effects.
  • Certain runes of different types can be socketed to grant different effects.
  • Possible glow effects with certain Rune Combo's.



ARMOR EXAMPLES.
Example, same type rune combo's:
  • 1 Dark Resist rune = 25% dark resist.
  • 2 Dark Resist rune = 50% dark resist + heal for 100 each time you block a dark spells.
  • 3 Dark Resist rune = 75% dark resist + heal + purge all dark bleeds and dots.
  • 4 Dark Resist rune = 100% dark resist + heal + purge + 50% chance to reflect dark spells back at caster.

The resist % is totals, not extra resist.


Example, same type rune combo's:
  • 1 Armor Tower rune = 10% max armor.
  • 2 Armor Tower rune = 20% max armor + heal for 100 on each melee block.
  • 3 Armor Tower rune = 30% max armor + heal + parry all melee damage reducing melee damage by 20%.
  • 4 Armor Tower rune = 40% max armor + heal + parry + thorns reflecting 50% of all melee damage back to attacker.

The armor % is totals, not extra armor.

Example, different type rune combo's:
  • 1 Armor Tower Rune = 10% max armor
  • 1 Armor of Dodging Rune = 5% dodge
  • 1 Armor Rune of Health = 10% health.
  • 1 Armor rune of Cure = 25% acid resist
  • Grants a hybrid buff.
    -50% dodge all acid attacks + heal when blocking acid attacks + increased melee armor on attacks from poison monsters.



Weapons are a bit different, all suggestions for them seems to sound overpowered.
WEAPON EXAMPLES.
Example, same type rune combo's:
  • 1 Rune of Magic = 10% magic dmg.
  • 2 Rune of Magic = 20% magic dmg + spell surge, 50% chance to gain another charge in the spell casted.
  • 3 Rune of Magic = 30% magic dmg + spell surge + power overwhelming, 50% chance to cast another spell at no cost.

The % is totals, not extra.

Example, same type rune combo's:
  • 1 Rune of Speed = 10% attack speed.
  • 2 Rune of Speed = 20% attack speed + flurry, 50% chance to gain another hit with no animation.
  • 3 Rune of Speed = 30% attack speed + flurry + while using melee attacks gain 50% dodge.

The % is totals, not extra.

Example, different type rune combo's:

  • 1 Rune of Lightning = 5% lightning chance.
  • 2 Rune of Flame = 5% fire chance.
  • 3 Rune of Frost = 5% freeze chance.
  • Granting a hybrid buff
    -If one rune procs on hit, all runes will proc.

The % is totals, not extra. ]]>
Suggestions and Feedback awkwarrd http://www.signalstudios.net/forums/showthread.php?9586-Rune-Combos-sets-stacking
Humans? http://www.signalstudios.net/forums/showthread.php?9585-Humans&goto=newpost Fri, 27 Jun 2014 22:13:25 GMT Going by the lore on titans and the blood thirst that sent them into a crazed rage. _The suggestions is_: * Eating humans grants a temporary... Going by the lore on titans and the blood thirst that sent them into a crazed rage.

The suggestions is:
  • Eating humans grants a temporary buff that can stack. (30 sec per human eaten, stack-able 5 times)
  • Current God specific buffs that reflect the emblems of that god.
  • Multiple boons within the buff, like the daily buff.


Also being able to pickup and carry humans through zones, and be able to warp around with carried humans, instead of losing them when exiting the zone you picked them up in. ]]>
Suggestions and Feedback awkwarrd http://www.signalstudios.net/forums/showthread.php?9585-Humans
Costumes? http://www.signalstudios.net/forums/showthread.php?9584-Costumes&goto=newpost Fri, 27 Jun 2014 21:59:57 GMT I would imagine this would need to be a whole new system, that adds another equip-able inventory slot, and possibly another hokey to show/hide like... I would imagine this would need to be a whole new system, that adds another equip-able inventory slot, and possibly another hokey to show/hide like the helmet.

The suggestion is:
  • A clothing item that would fit over the top of all other armor.
  • Another inventory stash for costumes.
  • God specific Costumes.
  • Monster look-alike costumes.
  • Special event costumes like weekend or twitch giveaways.
  • Special glow effects for the costumes.
  • Possible costume procs, like "on hit" or "on get hit" or "on cast spell"


It would basically render your character naked, and then have the costume over the top, but you would still have your armor equipped and all the benefits of the armor, but you would only be able to see the costume unless you hit the hotkey for show/hide costume.

Or it just goes over the top of it, which i image would be a nightmare to make the armor underneath not pierce the costume, or make the costume way too big to cover all the armor without making them look naked prior. ]]>
Suggestions and Feedback awkwarrd http://www.signalstudios.net/forums/showthread.php?9584-Costumes
Ascended Caos and old curses http://www.signalstudios.net/forums/showthread.php?9578-Ascended-Caos-and-old-curses&goto=newpost Thu, 26 Jun 2014 20:24:41 GMT I was cursed while fighting at level 5 yesterday, with some green looking casters. I tried fighting them and died, so I just booked it, having just... I was cursed while fighting at level 5 yesterday, with some green looking casters. I tried fighting them and died, so I just booked it, having just cleared the 3rd wave boss, leaving them in the dust.

I warped to defend a shrine today, I'm level 10, the guy was level 12...so I was already at a small disadvantage. Much to my dismay however, the curse totem and 3 casters were still there. I would lose 25% of my health to 3 bursts from them and the other Caos would easily finish me off.

I stood absolutely no chance. I was wondering if there was any consideration going into not allowing curses/blessings from others while warp fights were occurring? I understand people play for their faction, but he warped so he could fight me 1v1, on his own skill. Skill is the only thing that would allow a lower level to beat an upper level player. I couldn't move I was getting hit so much by the Caos and the caster's spells. By the time I was done blocking 5 spells, the Caos had a heavy attack waiting to break my block. ]]>
Suggestions and Feedback Seditious http://www.signalstudios.net/forums/showthread.php?9578-Ascended-Caos-and-old-curses
Soul Income - How it should be http://www.signalstudios.net/forums/showthread.php?9576-Soul-Income-How-it-should-be&goto=newpost Thu, 26 Jun 2014 03:12:44 GMT Hello to you all. i am here to give you guys reasons for why the soul income should stay like it was on patch 6 n1 - players that didnt played... Hello to you all.

i am here to give you guys reasons for why the soul income should stay like it was on patch 6

n1 - players that didnt played before or started playing were amazed and would gain a certain interest about obtaining more and loggin in every day , making the player basis higher .

n2 - ppl would't play because it was an obligation to farm , but because they want more , and because its a fun game ( not because they need souls , wich could lead to ppl thinking '' hey its a boring game because you have to farm alot , and are always doing the same thing )

n3 - you would have enough souls to upgrade yourself every day , making players play alot of hours straight because they wanna get to the next lvl

n4 - souls werent a big problem in mid / high levels making you enjoy the game more

----------------------------

now ... i understand the game dev's need to get Money from somewhere and thats why i recomend these alternatives

n1 - cosmetic items ( x skin for weapon , y skin for armor etc ... etc ... )

n2 - create na e-sports scene ( like the one in games like WoW , LoL , Smite , Dota2 and many outhers ) this game has potencial to grow has an e-sport since it has PvP ( or will have ;) ) it requires skill , its amusing to watch , and its pretty damn interesting , it would be like watching combats on the great Arena of rome ) that would generate Money thx to all the publicity from all the gaming gear companies

n3 - add unique '' premium '' boosts ( since this could lead to unbalance these boosts should be upgrades of boosts alredy avaiable and boosts that dont bring HUGE adventages and of course should only work for PvE , for exemple

- triple / quadra xp boost

- permanent durability ( you click on the boost select a piece of gear and you wont have to repair it anymore wich is very interesting for PvP players since theyre gear will break alot and its boring to repair )

n4 - the ability to players sell theyre equips for real Money ( an auctioneer )
but how would it work ?? here is the explanation :D

Auctioner

- Player X has a really good sword , he wants to sell it to another players and win real Money for it
( he has 5 dollars on steam and wants to get 10 )

he goes to the auctioneer and inputs the amount of Money he wants to get from the sale, lets say 5 dollars .

signal studios will get 25 % ( this number is na exemple but IMO its a good percentage ) of the sale

------------------ so in outher words -------------------

the player inputs what he wants to get, ( 5 dollars ) and the game wants to give 25 % of that to signal studios , so the game will add to the price of the sword ( wich is the item the player is selling ) 25 % of its value


100 % -----» 5,00 dollars
125 % -----» 6.25 dollars

in the auctioner the item will be sould for 6.25 dollars , gaining the player the amount he wanted , 5 dollars and signal studios gaining 1.25 dollars

------------------------------

i hope this helps, if any dev or mod reads this plz reply because i wanna know if its in fact possible and remenber , that unbalancing , and greed doesnt lead to success , player base and a good game does, because if i see a good game , i wont mind spending a few bucks on it ;) ]]>
Suggestions and Feedback Crautor http://www.signalstudios.net/forums/showthread.php?9576-Soul-Income-How-it-should-be
Not OP Just no skills http://www.signalstudios.net/forums/showthread.php?9541-Not-OP-Just-no-skills&goto=newpost Sun, 22 Jun 2014 11:51:49 GMT I have been dashing around getting 100-200+ hit combos beat the game and ran the Endless Dungeon 13 levels on my 35-38 badass WARMONGER SION. Just... I have been dashing around getting 100-200+ hit combos beat the game and ran the Endless Dungeon 13 levels on my 35-38 badass WARMONGER SION. Just think of the Boss's and Mini boss's like PVP you have to setup you melee and spells combo block and kite. I beat the AI invaders 4 lvls higher with a good rotation on the 1st try but you have to get your bearing dashing and blocking then counter. I PVP in other games with Humans and I am looking forward to the next part in this game. I would like to see more maps and creatures/enemies etc and the Human element like other games. Gear wise you have to think ahead before you Ascend so your champs are badass to defend my gear was level 42+ and I was 35 so don't waste souls early save them for your last two levels before Ascending to upgrade whatever armor or spells not to mention if you buy legacy pillars "USE THE FORGES" before farming and dungeons!!!. I will be learning more just like all the noobs but so far I like this game and its potential. Think defensive and less ballsout and you can whoop on most all in this BETA. I'll be level 60 in a few days so you Vets of Light and Dark come with it cause your Maps bouta change :cool: ]]> Suggestions and Feedback Thulzadoom http://www.signalstudios.net/forums/showthread.php?9541-Not-OP-Just-no-skills Combat Details Suggestion. http://www.signalstudios.net/forums/showthread.php?9538-Combat-Details-Suggestion&goto=newpost Sat, 21 Jun 2014 16:56:27 GMT So i find it very hard to view my damage or anything else based on the tiny numbers and words that popup when im fighting. They popup for a very... So i find it very hard to view my damage or anything else based on the tiny numbers and words that popup when im fighting.
They popup for a very short time and if there is not a big bunch of them at once i can barely notice them at all.
Except the Exp.. it's hard not to notice the Exp because it's green, but still all you really see is a brief flash of green.

So here is my Suggestion.
Now this could change based on what happens with Co-op and the chat window, because hopefully they will add a "combat log"
So you can see who you hit and for how much, and if it was a crit.. etc..
Which would also be great for BETA and testing items and balance and bugs.

I created 2 videos.
1st one with just a normal fight, so you can train your eyes to look at what im talking about.
2nd one is an edit fight, where i take some really dodgy images and pasted them over the vid so you people can see the actual numbers.


1st Video:
Spoiler: 



2nd Video:
Spoiler: 




Now lets be clear, the 2nd video's images i pasted, were just straight up garbage for an example.. lol.
They are over the top of everything and they're not transparent in the slightest, so they would clutter.
But they are an Example, and you are easily able to see what they say.
Im sure others could do a better job with more knowledge at video editing.

More suggestion stuff:
Making all combat notifiers more visible.
  • Damage.
  • Healing (from [E] execution kills)
  • Experience.
  • Critical Hits.
  • Emblem procs.


Also to make the damage sustained clearly different to the damage you are giving, it's all just red, even when the enemy humans pewpew with the torpedo bow guns or whatever those projectiles are supposed to be.

And if and when the chat box gets added, please look into adding a Combat Log, that you can scroll up and down in, and or create chat tabs for whispers and combat and system tab logs. ]]>
Suggestions and Feedback awkwarrd http://www.signalstudios.net/forums/showthread.php?9538-Combat-Details-Suggestion
That name. http://www.signalstudios.net/forums/showthread.php?9487-That-name&goto=newpost Sat, 14 Jun 2014 10:40:19 GMT Shouldn't there be some sort of filter on names?
Laughed a bit tho, don't mind it too much.

]]>
Suggestions and Feedback MrNumnut http://www.signalstudios.net/forums/showthread.php?9487-That-name
Suggestions http://www.signalstudios.net/forums/showthread.php?9482-Suggestions&goto=newpost Fri, 13 Jun 2014 02:47:53 GMT 1: Add a way to combat the ogres/large enemies in a way that makes it POSSIBLE to use melee against. i know lots of people revert to the age old 'hit em from afar' method with spells. It gets tedious, and makes a fight that could take a minute or two, drag out based on your level.

2: Armor class's. I know that, if i read correctly, the amount of damage items can take was increased recently, but to sort of skirt this how about putting different 'sets' of armor in the game. these warriors are built for war so i don't think cloth would do, but defiantly some leather and chain mail. both of which would have a higher durability then solid 'plate' or more solid armor. Easier to fix leather since its more malleable, and chain-mail links can replaced fairly easily. plate male and the normal armor that we wear can become permanently damaged to explain my reasoning behind this.

3: This one maybe in the game already, i don't care for spells to much beyond the stun and fireball spells, but an immobilization spell. One that slowly drains your magic, and is a toggle like spell. When in use it renders other spells unable to be used, but keeps the enemy immobile while cast. the bigger the enemy, the shorter the cast. standard troll up to half a minute with a full bar, big hammer ...trolls? not sure what you'd call them. ten seconds. and then the ogres, five seconds/ this can be increased by upgrading it of course, and perhaps enable some sort of dot purchase to make it do damage while they are stunned. remove them from battle and do some minor damage while they sit there sort of thing. ]]>
Suggestions and Feedback okamibanshu21 http://www.signalstudios.net/forums/showthread.php?9482-Suggestions
Proposals(Suggestions) for the play http://www.signalstudios.net/forums/showthread.php?9480-Proposals(Suggestions)-for-the-play&goto=newpost Thu, 12 Jun 2014 20:50:37 GMT Hello, first of all(once) :) Here sometimes 3 proposals(suggestions) for the play of me: 1. I would wish me an ingame chat for the play this... Hello, first of all(once) :)

Here sometimes 3 proposals(suggestions) for the play of me:

1. I would wish me an ingame chat for the play this would become very good anyway and one could step with other players there in contact.
I think this if the play became even more animating if one with other players there can communicate.
Is over, such a thing perhaps, already in planning of your side?


2. And one can found sometime maybe of clan and then fight out together battles(fights) with clan members against opposing clan.
I think sometimes this this also an enrichment(expansion) for the play would be.


3. My third proposal(suggestion) would not be auctioneers for pieces of equipment or other things(matters) one any more needs(requires) and than legacy would not like to make where one can sell this.


I would wish about an answer to these 3 points and if it goes of course a conversion of the proposals(suggestions).... this would really be class(form) :)

I have, as usual, a translation programme (in german - english) taken for this text and hope of all properly(right) translated so far became. ]]>
Suggestions and Feedback scarface1972 http://www.signalstudios.net/forums/showthread.php?9480-Proposals(Suggestions)-for-the-play